[settings]
my_peds11Count = 21
my_peds11[0]Model = u_m_y_zombie_01
my_peds11[0]Model2 = 0xAC4B4506
my_peds11[0]Positionx = -185.2946
my_peds11[0]Positiony = -53.00126
my_peds11[0]Positionz = 51.7412
my_peds11[0]Heading = 174
my_peds11[0]Task = 1
my_peds11[0]Weapon = Machete
my_peds11[0]Group = 1
my_peds11[0]SeatPosition = -1
my_peds11[0]my_peds_variation = Random
my_peds11[0]my_peds_Accuracy = 20
my_peds11[0]my_peds_Health = 1000
my_peds11[0]my_peds_Armour = 1000
my_peds11[0]my_peds_Invincible = False
my_peds11[0]my_peds_DrivingSpeed = 60
my_peds11[0]my_peds_DrivingStyle = Normal
my_peds11[0]my_peds_CombatEngaugeRange = 35
my_peds11[0]my_peds_CanLeaveGuardRange = True
my_peds11[0]my_peds_GuardRange = 5
my_peds11[0]my_peds_VecFallowDist = 5
my_peds11[0]my_peds_seeingRange = 35
my_peds11[0]my_peds_hearingRange = 60
my_peds11[0]my_peds_group_numb = 0
my_peds11[0]my_peds_Combat_Ability = 15
my_peds11[0]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[0]my_peds_can_exit_vehicle = False
my_peds11[0]my_peds_waypoint = 0
my_peds11[0]COMPONENT_FACE_DRAWABLE = 0
my_peds11[0]COMPONENT_FACE_TEXTURE = 0
my_peds11[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[0]COMPONENT_HEAD_TEXTURE = 0
my_peds11[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[0]COMPONENT_HAIR_TEXTURE = 0
my_peds11[0]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[0]COMPONENT_TORSO_TEXTURE = 0
my_peds11[0]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[0]COMPONENT_LEGS_TEXTURE = 0
my_peds11[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[0]COMPONENT_HANDS_TEXTURE = 0
my_peds11[0]COMPONENT_FEET_DRAWABLE = 0
my_peds11[0]COMPONENT_FEET_TEXTURE = 0
my_peds11[0]COMPONENT_EYES_DRAWABLE = 0
my_peds11[0]COMPONENT_EYES_TEXTURE = 0
my_peds11[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[0]COMPONENT_TASKS_TEXTURE = 0
my_peds11[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[0]PROP_HATS_INDEX = -1
my_peds11[0]PROP_HATS_TEXTURE = -1
my_peds11[0]PROP_GLASSES_INDEX = -1
my_peds11[0]PROP_GLASSES_TEXTURE = -1
my_peds11[0]PROP_EARS_INDEX = -1
my_peds11[0]PROP_EARS_TEXTURE = -1
my_peds11[1]Model = s_m_m_migrant_01
my_peds11[1]Model2 = 0xED0CE4C6
my_peds11[1]Positionx = -185.5212
my_peds11[1]Positiony = -52.55737
my_peds11[1]Positionz = 51.72027
my_peds11[1]Heading = 174
my_peds11[1]Task = 1
my_peds11[1]Weapon = Machete
my_peds11[1]Group = 1
my_peds11[1]SeatPosition = -1
my_peds11[1]my_peds_variation = Random
my_peds11[1]my_peds_Accuracy = 20
my_peds11[1]my_peds_Health = 1000
my_peds11[1]my_peds_Armour = 1000
my_peds11[1]my_peds_Invincible = False
my_peds11[1]my_peds_DrivingSpeed = 60
my_peds11[1]my_peds_DrivingStyle = Normal
my_peds11[1]my_peds_CombatEngaugeRange = 35
my_peds11[1]my_peds_CanLeaveGuardRange = True
my_peds11[1]my_peds_GuardRange = 5
my_peds11[1]my_peds_VecFallowDist = 5
my_peds11[1]my_peds_seeingRange = 35
my_peds11[1]my_peds_hearingRange = 60
my_peds11[1]my_peds_group_numb = 0
my_peds11[1]my_peds_Combat_Ability = 15
my_peds11[1]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[1]my_peds_can_exit_vehicle = False
my_peds11[1]my_peds_waypoint = 0
my_peds11[1]COMPONENT_FACE_DRAWABLE = 0
my_peds11[1]COMPONENT_FACE_TEXTURE = 0
my_peds11[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[1]COMPONENT_HEAD_TEXTURE = 0
my_peds11[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[1]COMPONENT_HAIR_TEXTURE = 0
my_peds11[1]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[1]COMPONENT_TORSO_TEXTURE = 2
my_peds11[1]COMPONENT_LEGS_DRAWABLE = 1
my_peds11[1]COMPONENT_LEGS_TEXTURE = 1
my_peds11[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[1]COMPONENT_HANDS_TEXTURE = 0
my_peds11[1]COMPONENT_FEET_DRAWABLE = 0
my_peds11[1]COMPONENT_FEET_TEXTURE = 0
my_peds11[1]COMPONENT_EYES_DRAWABLE = 0
my_peds11[1]COMPONENT_EYES_TEXTURE = 0
my_peds11[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[1]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds11[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[1]COMPONENT_TASKS_TEXTURE = 0
my_peds11[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[1]PROP_HATS_INDEX = -1
my_peds11[1]PROP_HATS_TEXTURE = -1
my_peds11[1]PROP_GLASSES_INDEX = -1
my_peds11[1]PROP_GLASSES_TEXTURE = -1
my_peds11[1]PROP_EARS_INDEX = -1
my_peds11[1]PROP_EARS_TEXTURE = -1
my_peds11[2]Model = s_m_m_doctor_01
my_peds11[2]Model2 = 0xD47303AC
my_peds11[2]Positionx = -184.895
my_peds11[2]Positiony = -52.44954
my_peds11[2]Positionz = 51.75541
my_peds11[2]Heading = 174.0002
my_peds11[2]Task = 1
my_peds11[2]Weapon = Pistol
my_peds11[2]Group = 1
my_peds11[2]SeatPosition = -1
my_peds11[2]my_peds_variation = Random
my_peds11[2]my_peds_Accuracy = 20
my_peds11[2]my_peds_Health = 1000
my_peds11[2]my_peds_Armour = 1000
my_peds11[2]my_peds_Invincible = False
my_peds11[2]my_peds_DrivingSpeed = 60
my_peds11[2]my_peds_DrivingStyle = Normal
my_peds11[2]my_peds_CombatEngaugeRange = 35
my_peds11[2]my_peds_CanLeaveGuardRange = True
my_peds11[2]my_peds_GuardRange = 5
my_peds11[2]my_peds_VecFallowDist = 5
my_peds11[2]my_peds_seeingRange = 35
my_peds11[2]my_peds_hearingRange = 60
my_peds11[2]my_peds_group_numb = 0
my_peds11[2]my_peds_Combat_Ability = 15
my_peds11[2]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[2]my_peds_can_exit_vehicle = False
my_peds11[2]my_peds_waypoint = 0
my_peds11[2]COMPONENT_FACE_DRAWABLE = 2
my_peds11[2]COMPONENT_FACE_TEXTURE = 1
my_peds11[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[2]COMPONENT_HEAD_TEXTURE = 0
my_peds11[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[2]COMPONENT_HAIR_TEXTURE = 0
my_peds11[2]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[2]COMPONENT_TORSO_TEXTURE = 0
my_peds11[2]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[2]COMPONENT_LEGS_TEXTURE = 2
my_peds11[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[2]COMPONENT_HANDS_TEXTURE = 0
my_peds11[2]COMPONENT_FEET_DRAWABLE = 0
my_peds11[2]COMPONENT_FEET_TEXTURE = 0
my_peds11[2]COMPONENT_EYES_DRAWABLE = 0
my_peds11[2]COMPONENT_EYES_TEXTURE = 0
my_peds11[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds11[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[2]COMPONENT_TASKS_TEXTURE = 0
my_peds11[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[2]COMPONENT_TORSO2_DRAWABLE = 1
my_peds11[2]COMPONENT_TORSO2_TEXTURE = 2
my_peds11[2]PROP_HATS_INDEX = -1
my_peds11[2]PROP_HATS_TEXTURE = -1
my_peds11[2]PROP_GLASSES_INDEX = -1
my_peds11[2]PROP_GLASSES_TEXTURE = -1
my_peds11[2]PROP_EARS_INDEX = -1
my_peds11[2]PROP_EARS_TEXTURE = -1
my_peds11[3]Model = mp_m_claude_01
my_peds11[3]Model2 = 0xC0F371B7
my_peds11[3]Positionx = -176.1455
my_peds11[3]Positiony = -57.59459
my_peds11[3]Positionz = 52.37246
my_peds11[3]Heading = 174.0029
my_peds11[3]Task = 1
my_peds11[3]Weapon = Pistol
my_peds11[3]Group = 1
my_peds11[3]SeatPosition = -1
my_peds11[3]my_peds_variation = Random
my_peds11[3]my_peds_Accuracy = 20
my_peds11[3]my_peds_Health = 1000
my_peds11[3]my_peds_Armour = 1000
my_peds11[3]my_peds_Invincible = False
my_peds11[3]my_peds_DrivingSpeed = 60
my_peds11[3]my_peds_DrivingStyle = Normal
my_peds11[3]my_peds_CombatEngaugeRange = 35
my_peds11[3]my_peds_CanLeaveGuardRange = True
my_peds11[3]my_peds_GuardRange = 5
my_peds11[3]my_peds_VecFallowDist = 5
my_peds11[3]my_peds_seeingRange = 35
my_peds11[3]my_peds_hearingRange = 60
my_peds11[3]my_peds_group_numb = 0
my_peds11[3]my_peds_Combat_Ability = 15
my_peds11[3]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[3]my_peds_can_exit_vehicle = False
my_peds11[3]my_peds_waypoint = 0
my_peds11[3]COMPONENT_FACE_DRAWABLE = 0
my_peds11[3]COMPONENT_FACE_TEXTURE = 0
my_peds11[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[3]COMPONENT_HEAD_TEXTURE = 0
my_peds11[3]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[3]COMPONENT_HAIR_TEXTURE = 0
my_peds11[3]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[3]COMPONENT_TORSO_TEXTURE = 0
my_peds11[3]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[3]COMPONENT_LEGS_TEXTURE = 0
my_peds11[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[3]COMPONENT_HANDS_TEXTURE = 0
my_peds11[3]COMPONENT_FEET_DRAWABLE = 0
my_peds11[3]COMPONENT_FEET_TEXTURE = 0
my_peds11[3]COMPONENT_EYES_DRAWABLE = 0
my_peds11[3]COMPONENT_EYES_TEXTURE = 0
my_peds11[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[3]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[3]COMPONENT_TASKS_TEXTURE = 0
my_peds11[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[3]PROP_HATS_INDEX = -1
my_peds11[3]PROP_HATS_TEXTURE = -1
my_peds11[3]PROP_GLASSES_INDEX = -1
my_peds11[3]PROP_GLASSES_TEXTURE = -1
my_peds11[3]PROP_EARS_INDEX = -1
my_peds11[3]PROP_EARS_TEXTURE = -1
my_peds11[4]Model = mp_m_shopkeep_01
my_peds11[4]Model2 = 0x18CE57D0
my_peds11[4]Positionx = -158.8529
my_peds11[4]Positiony = -62.99582
my_peds11[4]Positionz = 53.6136
my_peds11[4]Heading = 174.047
my_peds11[4]Task = 1
my_peds11[4]Weapon = Crowbar
my_peds11[4]Group = 1
my_peds11[4]SeatPosition = -1
my_peds11[4]my_peds_variation = Random
my_peds11[4]my_peds_Accuracy = 20
my_peds11[4]my_peds_Health = 1000
my_peds11[4]my_peds_Armour = 1000
my_peds11[4]my_peds_Invincible = False
my_peds11[4]my_peds_DrivingSpeed = 60
my_peds11[4]my_peds_DrivingStyle = Normal
my_peds11[4]my_peds_CombatEngaugeRange = 35
my_peds11[4]my_peds_CanLeaveGuardRange = True
my_peds11[4]my_peds_GuardRange = 5
my_peds11[4]my_peds_VecFallowDist = 5
my_peds11[4]my_peds_seeingRange = 35
my_peds11[4]my_peds_hearingRange = 60
my_peds11[4]my_peds_group_numb = 0
my_peds11[4]my_peds_Combat_Ability = 15
my_peds11[4]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[4]my_peds_can_exit_vehicle = False
my_peds11[4]my_peds_waypoint = 0
my_peds11[4]COMPONENT_FACE_DRAWABLE = 0
my_peds11[4]COMPONENT_FACE_TEXTURE = 0
my_peds11[4]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[4]COMPONENT_HEAD_TEXTURE = 0
my_peds11[4]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[4]COMPONENT_HAIR_TEXTURE = 0
my_peds11[4]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[4]COMPONENT_TORSO_TEXTURE = 2
my_peds11[4]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[4]COMPONENT_LEGS_TEXTURE = 0
my_peds11[4]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[4]COMPONENT_HANDS_TEXTURE = 0
my_peds11[4]COMPONENT_FEET_DRAWABLE = 0
my_peds11[4]COMPONENT_FEET_TEXTURE = 0
my_peds11[4]COMPONENT_EYES_DRAWABLE = 0
my_peds11[4]COMPONENT_EYES_TEXTURE = 0
my_peds11[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[4]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[4]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[4]COMPONENT_TASKS_TEXTURE = 0
my_peds11[4]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[4]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[4]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[4]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[4]PROP_HATS_INDEX = -1
my_peds11[4]PROP_HATS_TEXTURE = -1
my_peds11[4]PROP_GLASSES_INDEX = -1
my_peds11[4]PROP_GLASSES_TEXTURE = -1
my_peds11[4]PROP_EARS_INDEX = -1
my_peds11[4]PROP_EARS_TEXTURE = -1
my_peds11[5]Model = mp_g_m_pros_01
my_peds11[5]Model2 = 0x6C9DD7C9
my_peds11[5]Positionx = -156.5173
my_peds11[5]Positiony = -63.38186
my_peds11[5]Positionz = 53.77437
my_peds11[5]Heading = 174.0029
my_peds11[5]Task = 1
my_peds11[5]Weapon = SMG
my_peds11[5]Group = 1
my_peds11[5]SeatPosition = -1
my_peds11[5]my_peds_variation = Random
my_peds11[5]my_peds_Accuracy = 20
my_peds11[5]my_peds_Health = 1000
my_peds11[5]my_peds_Armour = 1000
my_peds11[5]my_peds_Invincible = False
my_peds11[5]my_peds_DrivingSpeed = 60
my_peds11[5]my_peds_DrivingStyle = Normal
my_peds11[5]my_peds_CombatEngaugeRange = 35
my_peds11[5]my_peds_CanLeaveGuardRange = True
my_peds11[5]my_peds_GuardRange = 5
my_peds11[5]my_peds_VecFallowDist = 5
my_peds11[5]my_peds_seeingRange = 35
my_peds11[5]my_peds_hearingRange = 60
my_peds11[5]my_peds_group_numb = 0
my_peds11[5]my_peds_Combat_Ability = 15
my_peds11[5]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[5]my_peds_can_exit_vehicle = False
my_peds11[5]my_peds_waypoint = 0
my_peds11[5]COMPONENT_FACE_DRAWABLE = 1
my_peds11[5]COMPONENT_FACE_TEXTURE = 1
my_peds11[5]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[5]COMPONENT_HEAD_TEXTURE = 0
my_peds11[5]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[5]COMPONENT_HAIR_TEXTURE = 0
my_peds11[5]COMPONENT_TORSO_DRAWABLE = 2
my_peds11[5]COMPONENT_TORSO_TEXTURE = 0
my_peds11[5]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[5]COMPONENT_LEGS_TEXTURE = 2
my_peds11[5]COMPONENT_HANDS_DRAWABLE = 1
my_peds11[5]COMPONENT_HANDS_TEXTURE = 0
my_peds11[5]COMPONENT_FEET_DRAWABLE = 0
my_peds11[5]COMPONENT_FEET_TEXTURE = 0
my_peds11[5]COMPONENT_EYES_DRAWABLE = 0
my_peds11[5]COMPONENT_EYES_TEXTURE = 0
my_peds11[5]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds11[5]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[5]COMPONENT_TASKS_DRAWABLE = 1
my_peds11[5]COMPONENT_TASKS_TEXTURE = 0
my_peds11[5]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[5]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[5]COMPONENT_TORSO2_DRAWABLE = 1
my_peds11[5]COMPONENT_TORSO2_TEXTURE = 2
my_peds11[5]PROP_HATS_INDEX = -1
my_peds11[5]PROP_HATS_TEXTURE = -1
my_peds11[5]PROP_GLASSES_INDEX = -1
my_peds11[5]PROP_GLASSES_TEXTURE = -1
my_peds11[5]PROP_EARS_INDEX = -1
my_peds11[5]PROP_EARS_TEXTURE = -1
my_peds11[6]Model = g_m_m_chemwork_01
my_peds11[6]Model2 = 0xF6157D8F
my_peds11[6]Positionx = -141.5284
my_peds11[6]Positiony = -67.83749
my_peds11[6]Positionz = 54.84369
my_peds11[6]Heading = 174.0268
my_peds11[6]Task = 1
my_peds11[6]Weapon = SMG
my_peds11[6]Group = 1
my_peds11[6]SeatPosition = -1
my_peds11[6]my_peds_variation = Random
my_peds11[6]my_peds_Accuracy = 20
my_peds11[6]my_peds_Health = 1000
my_peds11[6]my_peds_Armour = 1000
my_peds11[6]my_peds_Invincible = False
my_peds11[6]my_peds_DrivingSpeed = 60
my_peds11[6]my_peds_DrivingStyle = Normal
my_peds11[6]my_peds_CombatEngaugeRange = 35
my_peds11[6]my_peds_CanLeaveGuardRange = True
my_peds11[6]my_peds_GuardRange = 5
my_peds11[6]my_peds_VecFallowDist = 5
my_peds11[6]my_peds_seeingRange = 35
my_peds11[6]my_peds_hearingRange = 60
my_peds11[6]my_peds_group_numb = 0
my_peds11[6]my_peds_Combat_Ability = 15
my_peds11[6]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[6]my_peds_can_exit_vehicle = False
my_peds11[6]my_peds_waypoint = 0
my_peds11[6]COMPONENT_FACE_DRAWABLE = 1
my_peds11[6]COMPONENT_FACE_TEXTURE = 0
my_peds11[6]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[6]COMPONENT_HEAD_TEXTURE = 0
my_peds11[6]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[6]COMPONENT_HAIR_TEXTURE = 0
my_peds11[6]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[6]COMPONENT_TORSO_TEXTURE = 0
my_peds11[6]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[6]COMPONENT_LEGS_TEXTURE = 0
my_peds11[6]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[6]COMPONENT_HANDS_TEXTURE = 0
my_peds11[6]COMPONENT_FEET_DRAWABLE = 0
my_peds11[6]COMPONENT_FEET_TEXTURE = 0
my_peds11[6]COMPONENT_EYES_DRAWABLE = 0
my_peds11[6]COMPONENT_EYES_TEXTURE = 0
my_peds11[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[6]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[6]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[6]COMPONENT_TASKS_TEXTURE = 0
my_peds11[6]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[6]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[6]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[6]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[6]PROP_HATS_INDEX = -1
my_peds11[6]PROP_HATS_TEXTURE = -1
my_peds11[6]PROP_GLASSES_INDEX = -1
my_peds11[6]PROP_GLASSES_TEXTURE = -1
my_peds11[6]PROP_EARS_INDEX = -1
my_peds11[6]PROP_EARS_TEXTURE = -1
my_peds11[7]Model = a_m_y_mexthug_01
my_peds11[7]Model2 = 0x3053E555
my_peds11[7]Positionx = -131.4048
my_peds11[7]Positiony = -70.65241
my_peds11[7]Positionz = 55.54256
my_peds11[7]Heading = 174.0056
my_peds11[7]Task = 1
my_peds11[7]Weapon = CombatPDW
my_peds11[7]Group = 1
my_peds11[7]SeatPosition = -1
my_peds11[7]my_peds_variation = Random
my_peds11[7]my_peds_Accuracy = 20
my_peds11[7]my_peds_Health = 1000
my_peds11[7]my_peds_Armour = 1000
my_peds11[7]my_peds_Invincible = False
my_peds11[7]my_peds_DrivingSpeed = 60
my_peds11[7]my_peds_DrivingStyle = Normal
my_peds11[7]my_peds_CombatEngaugeRange = 35
my_peds11[7]my_peds_CanLeaveGuardRange = True
my_peds11[7]my_peds_GuardRange = 5
my_peds11[7]my_peds_VecFallowDist = 5
my_peds11[7]my_peds_seeingRange = 35
my_peds11[7]my_peds_hearingRange = 60
my_peds11[7]my_peds_group_numb = 0
my_peds11[7]my_peds_Combat_Ability = 15
my_peds11[7]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[7]my_peds_can_exit_vehicle = False
my_peds11[7]my_peds_waypoint = 0
my_peds11[7]COMPONENT_FACE_DRAWABLE = 0
my_peds11[7]COMPONENT_FACE_TEXTURE = 0
my_peds11[7]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[7]COMPONENT_HEAD_TEXTURE = 0
my_peds11[7]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[7]COMPONENT_HAIR_TEXTURE = 0
my_peds11[7]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[7]COMPONENT_TORSO_TEXTURE = 1
my_peds11[7]COMPONENT_LEGS_DRAWABLE = 1
my_peds11[7]COMPONENT_LEGS_TEXTURE = 0
my_peds11[7]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[7]COMPONENT_HANDS_TEXTURE = 0
my_peds11[7]COMPONENT_FEET_DRAWABLE = 0
my_peds11[7]COMPONENT_FEET_TEXTURE = 0
my_peds11[7]COMPONENT_EYES_DRAWABLE = 0
my_peds11[7]COMPONENT_EYES_TEXTURE = 0
my_peds11[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[7]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[7]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[7]COMPONENT_TASKS_TEXTURE = 0
my_peds11[7]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[7]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[7]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[7]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[7]PROP_HATS_INDEX = -1
my_peds11[7]PROP_HATS_TEXTURE = -1
my_peds11[7]PROP_GLASSES_INDEX = -1
my_peds11[7]PROP_GLASSES_TEXTURE = -1
my_peds11[7]PROP_EARS_INDEX = -1
my_peds11[7]PROP_EARS_TEXTURE = -1
my_peds11[8]Model = a_m_y_acult_01
my_peds11[8]Model2 = 0xB564882B
my_peds11[8]Positionx = -130.0089
my_peds11[8]Positiony = -107.9563
my_peds11[8]Positionz = 56.24811
my_peds11[8]Heading = 348
my_peds11[8]Task = 1
my_peds11[8]Weapon = CarbineRifle
my_peds11[8]Group = 1
my_peds11[8]SeatPosition = -1
my_peds11[8]my_peds_variation = Random
my_peds11[8]my_peds_Accuracy = 20
my_peds11[8]my_peds_Health = 1000
my_peds11[8]my_peds_Armour = 1000
my_peds11[8]my_peds_Invincible = False
my_peds11[8]my_peds_DrivingSpeed = 60
my_peds11[8]my_peds_DrivingStyle = Normal
my_peds11[8]my_peds_CombatEngaugeRange = 35
my_peds11[8]my_peds_CanLeaveGuardRange = True
my_peds11[8]my_peds_GuardRange = 5
my_peds11[8]my_peds_VecFallowDist = 5
my_peds11[8]my_peds_seeingRange = 35
my_peds11[8]my_peds_hearingRange = 60
my_peds11[8]my_peds_group_numb = 0
my_peds11[8]my_peds_Combat_Ability = 15
my_peds11[8]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[8]my_peds_can_exit_vehicle = False
my_peds11[8]my_peds_waypoint = 0
my_peds11[8]COMPONENT_FACE_DRAWABLE = 1
my_peds11[8]COMPONENT_FACE_TEXTURE = 1
my_peds11[8]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[8]COMPONENT_HEAD_TEXTURE = 0
my_peds11[8]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[8]COMPONENT_HAIR_TEXTURE = 1
my_peds11[8]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[8]COMPONENT_TORSO_TEXTURE = 1
my_peds11[8]COMPONENT_LEGS_DRAWABLE = 1
my_peds11[8]COMPONENT_LEGS_TEXTURE = 1
my_peds11[8]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[8]COMPONENT_HANDS_TEXTURE = 0
my_peds11[8]COMPONENT_FEET_DRAWABLE = 0
my_peds11[8]COMPONENT_FEET_TEXTURE = 0
my_peds11[8]COMPONENT_EYES_DRAWABLE = 0
my_peds11[8]COMPONENT_EYES_TEXTURE = 0
my_peds11[8]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds11[8]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[8]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[8]COMPONENT_TASKS_TEXTURE = 0
my_peds11[8]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[8]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[8]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[8]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[8]PROP_HATS_INDEX = -1
my_peds11[8]PROP_HATS_TEXTURE = -1
my_peds11[8]PROP_GLASSES_INDEX = -1
my_peds11[8]PROP_GLASSES_TEXTURE = -1
my_peds11[8]PROP_EARS_INDEX = -1
my_peds11[8]PROP_EARS_TEXTURE = -1
my_peds11[9]Model = a_m_y_juggalo_01
my_peds11[9]Model2 = 0x91CA3E2C
my_peds11[9]Positionx = -130.2809
my_peds11[9]Positiony = -109.6743
my_peds11[9]Positionz = 56.27902
my_peds11[9]Heading = 347.9999
my_peds11[9]Task = 1
my_peds11[9]Weapon = CarbineRifle
my_peds11[9]Group = 1
my_peds11[9]SeatPosition = -1
my_peds11[9]my_peds_variation = Random
my_peds11[9]my_peds_Accuracy = 20
my_peds11[9]my_peds_Health = 1000
my_peds11[9]my_peds_Armour = 1000
my_peds11[9]my_peds_Invincible = False
my_peds11[9]my_peds_DrivingSpeed = 60
my_peds11[9]my_peds_DrivingStyle = Normal
my_peds11[9]my_peds_CombatEngaugeRange = 35
my_peds11[9]my_peds_CanLeaveGuardRange = True
my_peds11[9]my_peds_GuardRange = 5
my_peds11[9]my_peds_VecFallowDist = 5
my_peds11[9]my_peds_seeingRange = 35
my_peds11[9]my_peds_hearingRange = 60
my_peds11[9]my_peds_group_numb = 0
my_peds11[9]my_peds_Combat_Ability = 15
my_peds11[9]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[9]my_peds_can_exit_vehicle = False
my_peds11[9]my_peds_waypoint = 0
my_peds11[9]COMPONENT_FACE_DRAWABLE = 1
my_peds11[9]COMPONENT_FACE_TEXTURE = 1
my_peds11[9]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[9]COMPONENT_HEAD_TEXTURE = 0
my_peds11[9]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[9]COMPONENT_HAIR_TEXTURE = 0
my_peds11[9]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[9]COMPONENT_TORSO_TEXTURE = 0
my_peds11[9]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[9]COMPONENT_LEGS_TEXTURE = 2
my_peds11[9]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[9]COMPONENT_HANDS_TEXTURE = 0
my_peds11[9]COMPONENT_FEET_DRAWABLE = 0
my_peds11[9]COMPONENT_FEET_TEXTURE = 0
my_peds11[9]COMPONENT_EYES_DRAWABLE = 0
my_peds11[9]COMPONENT_EYES_TEXTURE = 0
my_peds11[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[9]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[9]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[9]COMPONENT_TASKS_TEXTURE = 0
my_peds11[9]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[9]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[9]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[9]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[9]PROP_HATS_INDEX = -1
my_peds11[9]PROP_HATS_TEXTURE = -1
my_peds11[9]PROP_GLASSES_INDEX = -1
my_peds11[9]PROP_GLASSES_TEXTURE = -1
my_peds11[9]PROP_EARS_INDEX = -1
my_peds11[9]PROP_EARS_TEXTURE = -1
my_peds11[10]Model = a_m_o_tramp_01
my_peds11[10]Model2 = 0x174D4245
my_peds11[10]Positionx = -127.52
my_peds11[10]Positiony = -109.789
my_peds11[10]Positionz = 56.41904
my_peds11[10]Heading = 347.9905
my_peds11[10]Task = 1
my_peds11[10]Weapon = Revolver
my_peds11[10]Group = 1
my_peds11[10]SeatPosition = -1
my_peds11[10]my_peds_variation = Random
my_peds11[10]my_peds_Accuracy = 20
my_peds11[10]my_peds_Health = 1000
my_peds11[10]my_peds_Armour = 1000
my_peds11[10]my_peds_Invincible = False
my_peds11[10]my_peds_DrivingSpeed = 60
my_peds11[10]my_peds_DrivingStyle = Normal
my_peds11[10]my_peds_CombatEngaugeRange = 35
my_peds11[10]my_peds_CanLeaveGuardRange = True
my_peds11[10]my_peds_GuardRange = 5
my_peds11[10]my_peds_VecFallowDist = 5
my_peds11[10]my_peds_seeingRange = 35
my_peds11[10]my_peds_hearingRange = 60
my_peds11[10]my_peds_group_numb = 0
my_peds11[10]my_peds_Combat_Ability = 15
my_peds11[10]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[10]my_peds_can_exit_vehicle = False
my_peds11[10]my_peds_waypoint = 0
my_peds11[10]COMPONENT_FACE_DRAWABLE = 1
my_peds11[10]COMPONENT_FACE_TEXTURE = 0
my_peds11[10]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[10]COMPONENT_HEAD_TEXTURE = 0
my_peds11[10]COMPONENT_HAIR_DRAWABLE = 2
my_peds11[10]COMPONENT_HAIR_TEXTURE = 0
my_peds11[10]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[10]COMPONENT_TORSO_TEXTURE = 1
my_peds11[10]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[10]COMPONENT_LEGS_TEXTURE = 2
my_peds11[10]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[10]COMPONENT_HANDS_TEXTURE = 0
my_peds11[10]COMPONENT_FEET_DRAWABLE = 0
my_peds11[10]COMPONENT_FEET_TEXTURE = 0
my_peds11[10]COMPONENT_EYES_DRAWABLE = 0
my_peds11[10]COMPONENT_EYES_TEXTURE = 0
my_peds11[10]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds11[10]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[10]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[10]COMPONENT_TASKS_TEXTURE = 0
my_peds11[10]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[10]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[10]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[10]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[10]PROP_HATS_INDEX = -1
my_peds11[10]PROP_HATS_TEXTURE = -1
my_peds11[10]PROP_GLASSES_INDEX = -1
my_peds11[10]PROP_GLASSES_TEXTURE = -1
my_peds11[10]PROP_EARS_INDEX = -1
my_peds11[10]PROP_EARS_TEXTURE = -1
my_peds11[11]Model = a_m_o_salton_01
my_peds11[11]Model2 = 0x20208E4D
my_peds11[11]Positionx = -121.8624
my_peds11[11]Positiony = -114.5145
my_peds11[11]Positionz = 56.79803
my_peds11[11]Heading = 348.0002
my_peds11[11]Task = 1
my_peds11[11]Weapon = MarksmanPistol
my_peds11[11]Group = 1
my_peds11[11]SeatPosition = -1
my_peds11[11]my_peds_variation = Random
my_peds11[11]my_peds_Accuracy = 20
my_peds11[11]my_peds_Health = 1000
my_peds11[11]my_peds_Armour = 1000
my_peds11[11]my_peds_Invincible = False
my_peds11[11]my_peds_DrivingSpeed = 60
my_peds11[11]my_peds_DrivingStyle = Normal
my_peds11[11]my_peds_CombatEngaugeRange = 35
my_peds11[11]my_peds_CanLeaveGuardRange = True
my_peds11[11]my_peds_GuardRange = 5
my_peds11[11]my_peds_VecFallowDist = 5
my_peds11[11]my_peds_seeingRange = 35
my_peds11[11]my_peds_hearingRange = 60
my_peds11[11]my_peds_group_numb = 0
my_peds11[11]my_peds_Combat_Ability = 15
my_peds11[11]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[11]my_peds_can_exit_vehicle = False
my_peds11[11]my_peds_waypoint = 0
my_peds11[11]COMPONENT_FACE_DRAWABLE = 1
my_peds11[11]COMPONENT_FACE_TEXTURE = 2
my_peds11[11]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[11]COMPONENT_HEAD_TEXTURE = 0
my_peds11[11]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[11]COMPONENT_HAIR_TEXTURE = 0
my_peds11[11]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[11]COMPONENT_TORSO_TEXTURE = 0
my_peds11[11]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[11]COMPONENT_LEGS_TEXTURE = 1
my_peds11[11]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[11]COMPONENT_HANDS_TEXTURE = 0
my_peds11[11]COMPONENT_FEET_DRAWABLE = 0
my_peds11[11]COMPONENT_FEET_TEXTURE = 0
my_peds11[11]COMPONENT_EYES_DRAWABLE = 0
my_peds11[11]COMPONENT_EYES_TEXTURE = 0
my_peds11[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[11]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[11]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[11]COMPONENT_TASKS_TEXTURE = 0
my_peds11[11]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[11]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[11]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[11]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[11]PROP_HATS_INDEX = -1
my_peds11[11]PROP_HATS_TEXTURE = -1
my_peds11[11]PROP_GLASSES_INDEX = -1
my_peds11[11]PROP_GLASSES_TEXTURE = -1
my_peds11[11]PROP_EARS_INDEX = -1
my_peds11[11]PROP_EARS_TEXTURE = -1
my_peds11[12]Model = a_m_m_genfat_02
my_peds11[12]Model2 = 0x13AEF042
my_peds11[12]Positionx = -107.6287
my_peds11[12]Positiony = -123.6989
my_peds11[12]Positionz = 57.84597
my_peds11[12]Heading = 348.0002
my_peds11[12]Task = 1
my_peds11[12]Weapon = HeavyPistol
my_peds11[12]Group = 1
my_peds11[12]SeatPosition = -1
my_peds11[12]my_peds_variation = Random
my_peds11[12]my_peds_Accuracy = 20
my_peds11[12]my_peds_Health = 1000
my_peds11[12]my_peds_Armour = 1000
my_peds11[12]my_peds_Invincible = False
my_peds11[12]my_peds_DrivingSpeed = 60
my_peds11[12]my_peds_DrivingStyle = Normal
my_peds11[12]my_peds_CombatEngaugeRange = 35
my_peds11[12]my_peds_CanLeaveGuardRange = True
my_peds11[12]my_peds_GuardRange = 5
my_peds11[12]my_peds_VecFallowDist = 5
my_peds11[12]my_peds_seeingRange = 35
my_peds11[12]my_peds_hearingRange = 60
my_peds11[12]my_peds_group_numb = 0
my_peds11[12]my_peds_Combat_Ability = 15
my_peds11[12]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[12]my_peds_can_exit_vehicle = False
my_peds11[12]my_peds_waypoint = 0
my_peds11[12]COMPONENT_FACE_DRAWABLE = 0
my_peds11[12]COMPONENT_FACE_TEXTURE = 1
my_peds11[12]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[12]COMPONENT_HEAD_TEXTURE = 0
my_peds11[12]COMPONENT_HAIR_DRAWABLE = 1
my_peds11[12]COMPONENT_HAIR_TEXTURE = 0
my_peds11[12]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[12]COMPONENT_TORSO_TEXTURE = 2
my_peds11[12]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[12]COMPONENT_LEGS_TEXTURE = 2
my_peds11[12]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[12]COMPONENT_HANDS_TEXTURE = 0
my_peds11[12]COMPONENT_FEET_DRAWABLE = 0
my_peds11[12]COMPONENT_FEET_TEXTURE = 0
my_peds11[12]COMPONENT_EYES_DRAWABLE = 0
my_peds11[12]COMPONENT_EYES_TEXTURE = 0
my_peds11[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[12]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[12]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[12]COMPONENT_TASKS_TEXTURE = 0
my_peds11[12]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[12]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[12]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[12]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[12]PROP_HATS_INDEX = -1
my_peds11[12]PROP_HATS_TEXTURE = -1
my_peds11[12]PROP_GLASSES_INDEX = -1
my_peds11[12]PROP_GLASSES_TEXTURE = -1
my_peds11[12]PROP_EARS_INDEX = -1
my_peds11[12]PROP_EARS_TEXTURE = -1
my_peds11[13]Model = u_m_y_militarybum
my_peds11[13]Model2 = 0x4705974A
my_peds11[13]Positionx = -108.4131
my_peds11[13]Positiony = -121.0927
my_peds11[13]Positionz = 57.84597
my_peds11[13]Heading = 348.0049
my_peds11[13]Task = 1
my_peds11[13]Weapon = Hammer
my_peds11[13]Group = 1
my_peds11[13]SeatPosition = -1
my_peds11[13]my_peds_variation = Random
my_peds11[13]my_peds_Accuracy = 20
my_peds11[13]my_peds_Health = 1000
my_peds11[13]my_peds_Armour = 1000
my_peds11[13]my_peds_Invincible = False
my_peds11[13]my_peds_DrivingSpeed = 60
my_peds11[13]my_peds_DrivingStyle = Normal
my_peds11[13]my_peds_CombatEngaugeRange = 35
my_peds11[13]my_peds_CanLeaveGuardRange = True
my_peds11[13]my_peds_GuardRange = 5
my_peds11[13]my_peds_VecFallowDist = 5
my_peds11[13]my_peds_seeingRange = 35
my_peds11[13]my_peds_hearingRange = 60
my_peds11[13]my_peds_group_numb = 0
my_peds11[13]my_peds_Combat_Ability = 15
my_peds11[13]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[13]my_peds_can_exit_vehicle = False
my_peds11[13]my_peds_waypoint = 0
my_peds11[13]COMPONENT_FACE_DRAWABLE = 0
my_peds11[13]COMPONENT_FACE_TEXTURE = 0
my_peds11[13]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[13]COMPONENT_HEAD_TEXTURE = 0
my_peds11[13]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[13]COMPONENT_HAIR_TEXTURE = 0
my_peds11[13]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[13]COMPONENT_TORSO_TEXTURE = 0
my_peds11[13]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[13]COMPONENT_LEGS_TEXTURE = 0
my_peds11[13]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[13]COMPONENT_HANDS_TEXTURE = 0
my_peds11[13]COMPONENT_FEET_DRAWABLE = 0
my_peds11[13]COMPONENT_FEET_TEXTURE = 0
my_peds11[13]COMPONENT_EYES_DRAWABLE = 0
my_peds11[13]COMPONENT_EYES_TEXTURE = 0
my_peds11[13]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[13]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[13]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[13]COMPONENT_TASKS_TEXTURE = 0
my_peds11[13]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[13]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[13]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[13]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[13]PROP_HATS_INDEX = -1
my_peds11[13]PROP_HATS_TEXTURE = -1
my_peds11[13]PROP_GLASSES_INDEX = -1
my_peds11[13]PROP_GLASSES_TEXTURE = -1
my_peds11[13]PROP_EARS_INDEX = -1
my_peds11[13]PROP_EARS_TEXTURE = -1
my_peds11[14]Model = u_m_m_prolsec_01
my_peds11[14]Model2 = 0x709220C7
my_peds11[14]Positionx = -108.7482
my_peds11[14]Positiony = -122.3678
my_peds11[14]Positionz = 57.84599
my_peds11[14]Heading = 347.9932
my_peds11[14]Task = 1
my_peds11[14]Weapon = Hammer
my_peds11[14]Group = 1
my_peds11[14]SeatPosition = -1
my_peds11[14]my_peds_variation = Random
my_peds11[14]my_peds_Accuracy = 20
my_peds11[14]my_peds_Health = 1000
my_peds11[14]my_peds_Armour = 1000
my_peds11[14]my_peds_Invincible = False
my_peds11[14]my_peds_DrivingSpeed = 60
my_peds11[14]my_peds_DrivingStyle = Normal
my_peds11[14]my_peds_CombatEngaugeRange = 35
my_peds11[14]my_peds_CanLeaveGuardRange = True
my_peds11[14]my_peds_GuardRange = 5
my_peds11[14]my_peds_VecFallowDist = 5
my_peds11[14]my_peds_seeingRange = 35
my_peds11[14]my_peds_hearingRange = 60
my_peds11[14]my_peds_group_numb = 0
my_peds11[14]my_peds_Combat_Ability = 15
my_peds11[14]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[14]my_peds_can_exit_vehicle = False
my_peds11[14]my_peds_waypoint = 0
my_peds11[14]COMPONENT_FACE_DRAWABLE = 0
my_peds11[14]COMPONENT_FACE_TEXTURE = 0
my_peds11[14]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[14]COMPONENT_HEAD_TEXTURE = 0
my_peds11[14]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[14]COMPONENT_HAIR_TEXTURE = 0
my_peds11[14]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[14]COMPONENT_TORSO_TEXTURE = 0
my_peds11[14]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[14]COMPONENT_LEGS_TEXTURE = 0
my_peds11[14]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[14]COMPONENT_HANDS_TEXTURE = 0
my_peds11[14]COMPONENT_FEET_DRAWABLE = 0
my_peds11[14]COMPONENT_FEET_TEXTURE = 0
my_peds11[14]COMPONENT_EYES_DRAWABLE = 0
my_peds11[14]COMPONENT_EYES_TEXTURE = 0
my_peds11[14]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[14]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[14]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[14]COMPONENT_TASKS_TEXTURE = 0
my_peds11[14]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[14]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[14]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[14]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[14]PROP_HATS_INDEX = -1
my_peds11[14]PROP_HATS_TEXTURE = -1
my_peds11[14]PROP_GLASSES_INDEX = -1
my_peds11[14]PROP_GLASSES_TEXTURE = -1
my_peds11[14]PROP_EARS_INDEX = -1
my_peds11[14]PROP_EARS_TEXTURE = -1
my_peds11[15]Model = u_f_y_corpse_01
my_peds11[15]Model2 = 0x9C70109D
my_peds11[15]Positionx = -105.5554
my_peds11[15]Positiony = -121.9134
my_peds11[15]Positionz = 57.84597
my_peds11[15]Heading = 348.0162
my_peds11[15]Task = 1
my_peds11[15]Weapon = Hammer
my_peds11[15]Group = 1
my_peds11[15]SeatPosition = -1
my_peds11[15]my_peds_variation = Random
my_peds11[15]my_peds_Accuracy = 20
my_peds11[15]my_peds_Health = 1000
my_peds11[15]my_peds_Armour = 1000
my_peds11[15]my_peds_Invincible = False
my_peds11[15]my_peds_DrivingSpeed = 60
my_peds11[15]my_peds_DrivingStyle = Normal
my_peds11[15]my_peds_CombatEngaugeRange = 35
my_peds11[15]my_peds_CanLeaveGuardRange = True
my_peds11[15]my_peds_GuardRange = 5
my_peds11[15]my_peds_VecFallowDist = 5
my_peds11[15]my_peds_seeingRange = 35
my_peds11[15]my_peds_hearingRange = 60
my_peds11[15]my_peds_group_numb = 0
my_peds11[15]my_peds_Combat_Ability = 15
my_peds11[15]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[15]my_peds_can_exit_vehicle = False
my_peds11[15]my_peds_waypoint = 0
my_peds11[15]COMPONENT_FACE_DRAWABLE = 0
my_peds11[15]COMPONENT_FACE_TEXTURE = 0
my_peds11[15]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[15]COMPONENT_HEAD_TEXTURE = 0
my_peds11[15]COMPONENT_HAIR_DRAWABLE = 1
my_peds11[15]COMPONENT_HAIR_TEXTURE = 0
my_peds11[15]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[15]COMPONENT_TORSO_TEXTURE = 0
my_peds11[15]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[15]COMPONENT_LEGS_TEXTURE = 0
my_peds11[15]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[15]COMPONENT_HANDS_TEXTURE = 0
my_peds11[15]COMPONENT_FEET_DRAWABLE = 0
my_peds11[15]COMPONENT_FEET_TEXTURE = 0
my_peds11[15]COMPONENT_EYES_DRAWABLE = 0
my_peds11[15]COMPONENT_EYES_TEXTURE = 0
my_peds11[15]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[15]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[15]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[15]COMPONENT_TASKS_TEXTURE = 0
my_peds11[15]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[15]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[15]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[15]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[15]PROP_HATS_INDEX = -1
my_peds11[15]PROP_HATS_TEXTURE = -1
my_peds11[15]PROP_GLASSES_INDEX = -1
my_peds11[15]PROP_GLASSES_TEXTURE = -1
my_peds11[15]PROP_EARS_INDEX = -1
my_peds11[15]PROP_EARS_TEXTURE = -1
my_peds11[16]Model = s_m_y_factory_01
my_peds11[16]Model2 = 0x4163A158
my_peds11[16]Positionx = -94.76907
my_peds11[16]Positiony = -84.9098
my_peds11[16]Positionz = 57.63224
my_peds11[16]Heading = 168
my_peds11[16]Task = 1
my_peds11[16]Weapon = Machete
my_peds11[16]Group = 1
my_peds11[16]SeatPosition = -1
my_peds11[16]my_peds_variation = Random
my_peds11[16]my_peds_Accuracy = 20
my_peds11[16]my_peds_Health = 1000
my_peds11[16]my_peds_Armour = 1000
my_peds11[16]my_peds_Invincible = False
my_peds11[16]my_peds_DrivingSpeed = 60
my_peds11[16]my_peds_DrivingStyle = Normal
my_peds11[16]my_peds_CombatEngaugeRange = 35
my_peds11[16]my_peds_CanLeaveGuardRange = True
my_peds11[16]my_peds_GuardRange = 5
my_peds11[16]my_peds_VecFallowDist = 5
my_peds11[16]my_peds_seeingRange = 35
my_peds11[16]my_peds_hearingRange = 60
my_peds11[16]my_peds_group_numb = 0
my_peds11[16]my_peds_Combat_Ability = 15
my_peds11[16]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[16]my_peds_can_exit_vehicle = False
my_peds11[16]my_peds_waypoint = 0
my_peds11[16]COMPONENT_FACE_DRAWABLE = 0
my_peds11[16]COMPONENT_FACE_TEXTURE = 1
my_peds11[16]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[16]COMPONENT_HEAD_TEXTURE = 0
my_peds11[16]COMPONENT_HAIR_DRAWABLE = 2
my_peds11[16]COMPONENT_HAIR_TEXTURE = 0
my_peds11[16]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[16]COMPONENT_TORSO_TEXTURE = 1
my_peds11[16]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[16]COMPONENT_LEGS_TEXTURE = 1
my_peds11[16]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[16]COMPONENT_HANDS_TEXTURE = 0
my_peds11[16]COMPONENT_FEET_DRAWABLE = 0
my_peds11[16]COMPONENT_FEET_TEXTURE = 0
my_peds11[16]COMPONENT_EYES_DRAWABLE = 0
my_peds11[16]COMPONENT_EYES_TEXTURE = 0
my_peds11[16]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds11[16]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[16]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[16]COMPONENT_TASKS_TEXTURE = 0
my_peds11[16]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[16]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[16]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[16]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[16]PROP_HATS_INDEX = -1
my_peds11[16]PROP_HATS_TEXTURE = -1
my_peds11[16]PROP_GLASSES_INDEX = -1
my_peds11[16]PROP_GLASSES_TEXTURE = -1
my_peds11[16]PROP_EARS_INDEX = -1
my_peds11[16]PROP_EARS_TEXTURE = -1
my_peds11[17]Model = u_m_y_zombie_01
my_peds11[17]Model2 = 0xAC4B4506
my_peds11[17]Positionx = -84.38622
my_peds11[17]Positiony = -86.03983
my_peds11[17]Positionz = 57.78463
my_peds11[17]Heading = 168
my_peds11[17]Task = 1
my_peds11[17]Weapon = Machete
my_peds11[17]Group = 1
my_peds11[17]SeatPosition = -1
my_peds11[17]my_peds_variation = Random
my_peds11[17]my_peds_Accuracy = 20
my_peds11[17]my_peds_Health = 1000
my_peds11[17]my_peds_Armour = 1000
my_peds11[17]my_peds_Invincible = False
my_peds11[17]my_peds_DrivingSpeed = 60
my_peds11[17]my_peds_DrivingStyle = Normal
my_peds11[17]my_peds_CombatEngaugeRange = 35
my_peds11[17]my_peds_CanLeaveGuardRange = True
my_peds11[17]my_peds_GuardRange = 5
my_peds11[17]my_peds_VecFallowDist = 5
my_peds11[17]my_peds_seeingRange = 35
my_peds11[17]my_peds_hearingRange = 60
my_peds11[17]my_peds_group_numb = 0
my_peds11[17]my_peds_Combat_Ability = 15
my_peds11[17]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[17]my_peds_can_exit_vehicle = False
my_peds11[17]my_peds_waypoint = 0
my_peds11[17]COMPONENT_FACE_DRAWABLE = 0
my_peds11[17]COMPONENT_FACE_TEXTURE = 0
my_peds11[17]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[17]COMPONENT_HEAD_TEXTURE = 0
my_peds11[17]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[17]COMPONENT_HAIR_TEXTURE = 0
my_peds11[17]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[17]COMPONENT_TORSO_TEXTURE = 0
my_peds11[17]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[17]COMPONENT_LEGS_TEXTURE = 0
my_peds11[17]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[17]COMPONENT_HANDS_TEXTURE = 0
my_peds11[17]COMPONENT_FEET_DRAWABLE = 0
my_peds11[17]COMPONENT_FEET_TEXTURE = 0
my_peds11[17]COMPONENT_EYES_DRAWABLE = 0
my_peds11[17]COMPONENT_EYES_TEXTURE = 0
my_peds11[17]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[17]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[17]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[17]COMPONENT_TASKS_TEXTURE = 0
my_peds11[17]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[17]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[17]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[17]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[17]PROP_HATS_INDEX = -1
my_peds11[17]PROP_HATS_TEXTURE = -1
my_peds11[17]PROP_GLASSES_INDEX = -1
my_peds11[17]PROP_GLASSES_TEXTURE = -1
my_peds11[17]PROP_EARS_INDEX = -1
my_peds11[17]PROP_EARS_TEXTURE = -1
my_peds11[18]Model = u_m_y_zombie_01
my_peds11[18]Model2 = 0xAC4B4506
my_peds11[18]Positionx = -54.03621
my_peds11[18]Positiony = -96.18758
my_peds11[18]Positionz = 57.81291
my_peds11[18]Heading = 168
my_peds11[18]Task = 1
my_peds11[18]Weapon = Machete
my_peds11[18]Group = 1
my_peds11[18]SeatPosition = -1
my_peds11[18]my_peds_variation = Random
my_peds11[18]my_peds_Accuracy = 20
my_peds11[18]my_peds_Health = 1000
my_peds11[18]my_peds_Armour = 1000
my_peds11[18]my_peds_Invincible = False
my_peds11[18]my_peds_DrivingSpeed = 60
my_peds11[18]my_peds_DrivingStyle = Normal
my_peds11[18]my_peds_CombatEngaugeRange = 35
my_peds11[18]my_peds_CanLeaveGuardRange = True
my_peds11[18]my_peds_GuardRange = 5
my_peds11[18]my_peds_VecFallowDist = 5
my_peds11[18]my_peds_seeingRange = 35
my_peds11[18]my_peds_hearingRange = 60
my_peds11[18]my_peds_group_numb = 0
my_peds11[18]my_peds_Combat_Ability = 15
my_peds11[18]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[18]my_peds_can_exit_vehicle = False
my_peds11[18]my_peds_waypoint = 0
my_peds11[18]COMPONENT_FACE_DRAWABLE = 0
my_peds11[18]COMPONENT_FACE_TEXTURE = 0
my_peds11[18]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[18]COMPONENT_HEAD_TEXTURE = 0
my_peds11[18]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[18]COMPONENT_HAIR_TEXTURE = 0
my_peds11[18]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[18]COMPONENT_TORSO_TEXTURE = 0
my_peds11[18]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[18]COMPONENT_LEGS_TEXTURE = 0
my_peds11[18]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[18]COMPONENT_HANDS_TEXTURE = 0
my_peds11[18]COMPONENT_FEET_DRAWABLE = 0
my_peds11[18]COMPONENT_FEET_TEXTURE = 0
my_peds11[18]COMPONENT_EYES_DRAWABLE = 0
my_peds11[18]COMPONENT_EYES_TEXTURE = 0
my_peds11[18]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[18]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[18]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[18]COMPONENT_TASKS_TEXTURE = 0
my_peds11[18]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[18]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[18]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[18]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[18]PROP_HATS_INDEX = -1
my_peds11[18]PROP_HATS_TEXTURE = -1
my_peds11[18]PROP_GLASSES_INDEX = -1
my_peds11[18]PROP_GLASSES_TEXTURE = -1
my_peds11[18]PROP_EARS_INDEX = -1
my_peds11[18]PROP_EARS_TEXTURE = -1
my_peds11[19]Model = s_m_m_strvend_01
my_peds11[19]Model2 = 0xCE9113A9
my_peds11[19]Positionx = -51.51976
my_peds11[19]Positiony = -96.70903
my_peds11[19]Positionz = 57.80907
my_peds11[19]Heading = 168
my_peds11[19]Task = 1
my_peds11[19]Weapon = Hammer
my_peds11[19]Group = 2
my_peds11[19]SeatPosition = -1
my_peds11[19]my_peds_variation = Random
my_peds11[19]my_peds_Accuracy = 20
my_peds11[19]my_peds_Health = 1000
my_peds11[19]my_peds_Armour = 1000
my_peds11[19]my_peds_Invincible = False
my_peds11[19]my_peds_DrivingSpeed = 60
my_peds11[19]my_peds_DrivingStyle = Normal
my_peds11[19]my_peds_CombatEngaugeRange = 35
my_peds11[19]my_peds_CanLeaveGuardRange = True
my_peds11[19]my_peds_GuardRange = 5
my_peds11[19]my_peds_VecFallowDist = 5
my_peds11[19]my_peds_seeingRange = 35
my_peds11[19]my_peds_hearingRange = 60
my_peds11[19]my_peds_group_numb = 0
my_peds11[19]my_peds_Combat_Ability = 15
my_peds11[19]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[19]my_peds_can_exit_vehicle = False
my_peds11[19]my_peds_waypoint = 0
my_peds11[19]COMPONENT_FACE_DRAWABLE = 0
my_peds11[19]COMPONENT_FACE_TEXTURE = 0
my_peds11[19]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[19]COMPONENT_HEAD_TEXTURE = 0
my_peds11[19]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[19]COMPONENT_HAIR_TEXTURE = 1
my_peds11[19]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[19]COMPONENT_TORSO_TEXTURE = 1
my_peds11[19]COMPONENT_LEGS_DRAWABLE = 1
my_peds11[19]COMPONENT_LEGS_TEXTURE = 2
my_peds11[19]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[19]COMPONENT_HANDS_TEXTURE = 0
my_peds11[19]COMPONENT_FEET_DRAWABLE = 0
my_peds11[19]COMPONENT_FEET_TEXTURE = 0
my_peds11[19]COMPONENT_EYES_DRAWABLE = 0
my_peds11[19]COMPONENT_EYES_TEXTURE = 0
my_peds11[19]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[19]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds11[19]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[19]COMPONENT_TASKS_TEXTURE = 0
my_peds11[19]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[19]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[19]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[19]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[19]PROP_HATS_INDEX = -1
my_peds11[19]PROP_HATS_TEXTURE = -1
my_peds11[19]PROP_GLASSES_INDEX = -1
my_peds11[19]PROP_GLASSES_TEXTURE = -1
my_peds11[19]PROP_EARS_INDEX = -1
my_peds11[19]PROP_EARS_TEXTURE = -1
my_peds11[20]Model = s_m_y_airworker
my_peds11[20]Model2 = 0x62018559
my_peds11[20]Positionx = -55.88596
my_peds11[20]Positiony = -95.89176
my_peds11[20]Positionz = 57.81284
my_peds11[20]Heading = 168
my_peds11[20]Task = 1
my_peds11[20]Weapon = Crowbar
my_peds11[20]Group = 2
my_peds11[20]SeatPosition = -1
my_peds11[20]my_peds_variation = Random
my_peds11[20]my_peds_Accuracy = 20
my_peds11[20]my_peds_Health = 1000
my_peds11[20]my_peds_Armour = 1000
my_peds11[20]my_peds_Invincible = False
my_peds11[20]my_peds_DrivingSpeed = 60
my_peds11[20]my_peds_DrivingStyle = Normal
my_peds11[20]my_peds_CombatEngaugeRange = 35
my_peds11[20]my_peds_CanLeaveGuardRange = True
my_peds11[20]my_peds_GuardRange = 5
my_peds11[20]my_peds_VecFallowDist = 5
my_peds11[20]my_peds_seeingRange = 35
my_peds11[20]my_peds_hearingRange = 60
my_peds11[20]my_peds_group_numb = 0
my_peds11[20]my_peds_Combat_Ability = 15
my_peds11[20]my_peds_senario = WORLD_HUMAN_CHEERING
my_peds11[20]my_peds_can_exit_vehicle = False
my_peds11[20]my_peds_waypoint = 0
my_peds11[20]COMPONENT_FACE_DRAWABLE = 0
my_peds11[20]COMPONENT_FACE_TEXTURE = 0
my_peds11[20]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[20]COMPONENT_HEAD_TEXTURE = 0
my_peds11[20]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[20]COMPONENT_HAIR_TEXTURE = 0
my_peds11[20]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[20]COMPONENT_TORSO_TEXTURE = 0
my_peds11[20]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[20]COMPONENT_LEGS_TEXTURE = 1
my_peds11[20]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[20]COMPONENT_HANDS_TEXTURE = 0
my_peds11[20]COMPONENT_FEET_DRAWABLE = 0
my_peds11[20]COMPONENT_FEET_TEXTURE = 0
my_peds11[20]COMPONENT_EYES_DRAWABLE = 0
my_peds11[20]COMPONENT_EYES_TEXTURE = 0
my_peds11[20]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[20]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[20]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[20]COMPONENT_TASKS_TEXTURE = 0
my_peds11[20]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[20]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[20]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[20]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[20]PROP_HATS_INDEX = -1
my_peds11[20]PROP_HATS_TEXTURE = -1
my_peds11[20]PROP_GLASSES_INDEX = -1
my_peds11[20]PROP_GLASSES_TEXTURE = -1
my_peds11[20]PROP_EARS_INDEX = -1
my_peds11[20]PROP_EARS_TEXTURE = -1
